3 Mysteries in the World

1. Bermuda Triangle


Bermuda Triangle is a strange triangular area on the Atlantic ocean where many ships sailing through it or planes flying over it have apparently disappeared without a trace. In few of such cases where wrecks could be found, the crew had vanished. And such incidents have been happening since centuries. More than 1,000 ships and planes have disappeared in the triangle area over the past five centuries. And all these happened when apparently there were no human errors, equipment failures or even natural disasters. Strangely, the ships and aircraft just vanish when everything seems to be okay. Many believe that Devil is at play here and therefore call the area also as Devil’s Triangle.

So getting excited already? Well, the facts however are quite far from what is generally known or believed to be true. Many stories and myths have been created by writers through sheer imagination which they used rampantly to draw publicity to their books. In many cases, the facts got blurred. Many theories, controversies and counter arguments have come up over the years challenging the mysteries that created fear psychosis among people since ages.

So what is the fact? Is it at all true? Partially true? Or all nonsense? Let’s dig deeper to understand that while keeping in mind that far too many incidents have taken place in this area for it to be ignored casually.

Popular theories solving the mystery 

So what caused the ships and aircraft to disappear mysteriously? There have been many research and explorations done to uncover the mystery. There is no single theory that can explain all the incidents of disappearances. The ships and aircraft could have been victims of different circumstances, and things would have happened quickly and unexpectedly. While many theories have come out trying to explain the various incidents, here are some of the most popular ones including those that took recourse to supernatural powers and events.

Methane Gas trapped under the sea floor can erupt, and as a result can lower the water density and cause ships to sink like a rock. Even planes flying over it, can catch fire and get completely destroyed during such gas blowout.

Sargasso Sea is a strange area that has no shores and bounded only by water currents on all sides. Many ships passing through it have been stranded and made motionless. Many of them were found derelict and without a soul.

Electronic Fog, a strange thick cloud appears from nowhere and engulfs a ship or a plane. Instruments begin to malfunction, and finally the ship or the aircraft vanishes without a trace.

Supernatural Theories: Lost City of Atlantis under the ocean, UFOs, Aliens are also thought to be behind such mysteries.


2. The Bimini Road


In 1968 an underwater rock formation was found near North Bimini Island in the Bahamas. It is considered by many to be naturally made, but because of the unusual arrangement of the stones, many believe it to be a part of the lost city of Atlantis (first spoken of by Plato).Another curious element of this mystery is a prediction made in 1938 by Edgar Cayce: “A portion of the temples may yet be discovered under the slime of ages and sea water near Bimini. Expect it in ‘68 or ‘69 – not so far away.”In a more recent expidition, amateur archeologist Dr Greg Little discovered another row of rocks in the same formation directly below the first, leading him to believe that the road is actually the top of a wall or water dock.One possible natural explanation is that the “road” is an example of tessellated pavement, a natural phenomenon.Concretions of shell and sand form hard sedimentary rock which over time fractures in straight lines and then at ninety degree angles.They are quite common and a popular tourist attraction on the island of Tasmania.The Bimini road of the Bahamas is a single-dimensional set of stones extending from the North-east to the South-west part in the Northern part of the island. The stones are rectangular in shape and are almost 20 feet under the water.


3. Voynich Manuscript


Written in Central Europe at the end of the 15th or during the 16th century, the origin, language, and date of the Voynich Manuscript—named after the Polish-American antiquarian bookseller, Wilfrid M. Voynich, who acquired it in 1912—are still being debated as vigorously as its puzzling drawings and undeciphered text. Described as a magical or scientific text, nearly every page contains botanical, figurative, and scientific drawings of a provincial but lively character, drawn in ink with vibrant washes in various shades of green, brown, yellow, blue, and red.


The Voynich Manuscript is considered to be ‘The Most Mysterious Manuscript in the World’. To this day this medieval artifact resists all efforts at translation. It is either an ingenious hoax or an unbreakable cipher. The manuscript is named after its discoverer, the American antique book dealer and collector, Wilfrid M. Voynich, who discovered it in 1912, amongst a collection of ancient manuscripts kept in villa Mondragone in Frascati, near Rome, which had been by then turned into a Jesuit College (closed in 1953).

Based on the evidence of the calligraphy, the drawings, the vellum, and the pigments, Wilfrid Voynich estimated that the Manuscript was created in the late 13th century. The manuscript is small, seven by ten inches, but thick, nearly 235 pages. It is written in an unknown script of which there is no known other instance in the world.

The Voynich Manuscript is a cipher manuscript, sometimes attributed to Roger Bacon.
Scientific text in an unidentified language, in cipher, possibly written in central Europe in the 15th century.

Parts of the Manuscript

The Voynich Manuscript is about 6 by 9inches. Some believe it to be a book about alchemy. It contains the equivalent of 246 quarto pages, but may have originally contained not less than 262 pages.
There are 212 with text and drawings, 33 pages contain text only, and the last page contains the Key. The text is written in an enciphered script, and the drawings are colored in red, blue, brown, yellow, and green.The contents of the Manuscript are divided up into 5categories:

  • The first and largest section contains 130 pages of plant drawings with accompanying text, and is called the Botanical division.
  • The second contains 26 pages of drawings, obviously astrological and astronomical in nature.
  • The third section contains 4 pages of text and 28 drawings, which would appear to be biological in nature.
  • The fourth division contains 34 pages of drawings, which are pharmaceutical in nature. 
  • The last section of the Manuscript contains 23pages of text arranged in short paragraphs, each beginning with a star. The last page (the 24th of this division) contains the Key only.


Theories about the Manuscript

To this day the Voynich Manuscript resists all efforts at translation. It is either an ingenious hoax or an unbreakable cipher. The contents and origin of the manuscript have been a matter of continuous and stimulating debate. To name some of the possibilities that have been discussed in the Voynich mailing list forum (modified from a posting by Karl Kluge):

There is an intelligible underlying text:

  • in a natural language
    • Latin, abbreviated Latin,
    • English, German, Norse,
    • Chinese (in a phonetic script),
    • Greek, Hebrew, Sanskrit, Arabic,
    • “pig Latin” and many others.
  • in a fake natural language like:
    • Enochian
    • Balaibalan
  • in a coded language
    • in cipher (single, multi substitution, etc.)
  • in an artificial language like:
    • Lingua ignota (Hildegarde von Bingen, 1153/54)
    • Arithmeticus nomenclator (anonymous Spanish Jesuit, 1653)
    • Wilkins’ (1641)
    • Dalgarno’s (1661)
    • Beck’s “Universal Character” (1657)
    • Johnston’s “Synthetic Language” (1641)


There is no intelligible underlying text:

  • glossolalia (something like “writing in tongues”)
  • random (i.e. some forgery)
    • psychologically “random” strings
    • mechanically generated random strings

In analytic terms, there are a few particularities worth noting:

  • The 2nd order entropy is too low for an European language using a simple substitution cipher.
  • The text follows roughly the 1st and 2nd  Zipf’s laws of word frequencies.
  • The word length distribution is different from Latin (words tend to be shorter than Latin words).
  • Correlation analysis seems to indicate that the spaces are indeed separating “words” as in a natural language.
  • There is some evidence for two different “languages” or dialects (investigated by Currier and D’Imperio) and perhaps more than one scribe, probably indicating an ambiguous coding scheme.
  • The text has very few apparent corrections.
  • The structure of words is extremely rigid.
  • There are many words repetitions (up to 3 times!)
  • Some characters in the “key-like sequences” do not appear anywhere else in the manuscript.


“This is just 3 of the many Mysteries in the World”

Cerita Dibalik Wanita Sukses

Suatu ketika seorang wanita hidup di perkotaan untuk mencari ilmu dan karir dalam hidup, hari demi hari dilewati dengan penuh perjuangan untuk mencapai kesuksesan.

Orang tuanya selalu mendukung dan menyemangati untuk mendapatkan hasil yang lebih baik daripada orang tuanya untuk anaknya.

Dan ketika kesuksesan itu sudah di dapat, banyak pria yang mengantri untuk menjadi pasangan hidupnya walaupun sang wanita tersebut sudah mempunyai kekasih.

Lalu ketika seseorang bertanya kepada salah satu pria yang ingin menjadi pasangan hidupnya; Mengapa anda ingin menjadi pasangan hidupnya, bukankah anda tahu dia sudah mempunyai kekasih? Dan pria tersebut menjawab; Ya, saya memang tahu dia sudah mempunyai kekasih, tapi belum tentu kekasihnya akan menjadi pasangan hidupnya dan kekasihnya belum tentu lebih baik daripada saya. Seseorang tersebut bertanya kembali; Lantas anda akan merusak hubungannya dengan kekasihnya, untuk memuluskan niat anda? Dan seseorang tersebut menjawab kembali; Tidak, saya tidak seperti itu, saya akan mendekatinya hanya sebatas teman selama dia masih bersama kekasihnya, tapi jika dia dan kekasihnya kelak akan menjadi pasangan hidup, saya akan mencari yang lain.

Begitulah pendapat mereka ketika seseorang bertanya kepada salah satu pria yang mengantri ingin menjadi pasangan hidupnya.

Namun tidak sedikit juga pria yang hanya mengagumi wanita tersebut tanpa ada maksud apa-apa.

Dan ketika seseorang bertanya kepada salah satu pria yang mengagumi wanita tersebut; Anda menyukainya? Kenapa anda tidak mencoba mendekatinya? Kemudian pria tersebut menjawab; Ya, tentu saja saya menyukainya, karena saya tidak bisa sukses seperti dia. Dan seseorang tersebut bertanya kembali dengan pertanyaan yang hampir sama; Kenapa anda tidak mencoba mendekatinya? Seperti pria yang lain? Lalu pria tersebut menjawab kembali; Saya lebih baik hanya mengaguminya daripada mendekatinya, saya merasa kasihan dengannya jika dia mendapatkan pendamping hidup seperti saya. Kemudian seseorang tersebut bertanya kembali; Apakah anda tidak ingin mendapatkan keberuntungan? Anda tidak pernah tahu sebelum mencoba. Dan pria tersebut menjawab kembali; Tetap saja saya merasa kasihan dengannya, jika saya mendapatkan keberuntungan berarti dia tidak mendapat keberuntungan.

Begitulah pendapat mereka jika ditanya dengan salah satu penggemar wanita tersebut.

Dan seiring berjalannya waktu, wanita tersebut menjalani kehidupan kesehariannya seperti biasanya.

Tapi dibalik itu semua, ada juga yang membenci wanita tersebut (tidak lain dari golongan wanita juga).

Dan ketika seseorang bertanya kepada salah satu wanita yang membencinya; Anda kelihatan tidak suka dengannya, apa anda membencinya? Lalu wanita tersebut menjawab; Ya, aku memang tidak suka dengannya, karena pria-pria pada mendekatinya, termasuk pria pujaan hatiku. Kemudian seseorang tersebut bertanya kembali; Kenapa anda tidak bisa seperti wanita itu tanpa harus membencinya/mengganggunya? Kemudian wanita tersebut tidak bisa menjawab.

Begitulah jika ditanya kepada orang-orang yang syirik dengan wanita sukses tersebut.

Hari demi hari, langkah demi langkah wanita sukses tersebut tetap menjalani hidup seperti biasanya.

Hidup adalah?

Hidup adalah Pertualangan, bertualang untuk tetap bisa bertahan dengan roda kehidupan, selagi kita sedih ada saja yang membuat kita bahagia, dan selagi kita bahagia ada saja yang membuat kita sedih, selagi kita susah ada saja yang menolong, dan selagi kita tidak susah ada saja yang nyusain, begitu saja seterusnya.

Hidup adalah Materi, untuk bisa bertahan hidup kita membutuhkan materi, tidak seperti di zaman Purba (tidak perlu materi untuk bisa bertahan hidup).
Hidup adalah Tantangan, tantangan untuk mendapatkan yang terbaik, tapi tidak semua akan mendapatkan yang terbaik, karena semuanya dari yang terburuk, menengah dan yang terbaik itu sudah tersedia, kita tinggal mengisinya tanpa pernah mengisi.
Hidup adalah Misteri, kita tidak pernah tahu apa yang akan terjadi selanjutnya, kita hanya bisa menjalankan selama kita tetap bisa bertahan hidup, penuh kejutan.
Hidup adalah Cinta, cinta kepada siapapun yang kita inginkan, dan dicintai siapapun yang di inginkan maupun yang tidak di inginkan oleh kita, cinta punya batas waktu, kita tidak pernah tahu sampai kapan kita bisa tetap mencintai seseorang, sampai akhirnya kita mencintai yang lain, tapi ada juga cinta yang tidak mempunyai batas waktu yaitu yang menciptakan dan yang melahirkan.

Google Project Vault

How Google ATAP’s Wacky Ideas Could Change The Way We Use Gadgets

With a presentation rivaling Google I/O’s keynote in scope and ambition, Google’s Advanced Technology and Projects (ATAP) team took to the stage Friday to give the world a peek at its latest “badass,” unconventional whacks at technology.

Plucked from Motorola shortly before its sale to Lenovo in 2014, ATAP has spawned some of Google’s most intriguing initiatives, including the Project Ara modular smartphone and Project Tango 3D-mapping, spatially aware mobile devices.

The group showed off a broad array of projects, including the latest updates for those devices, plus concepts to shake things up for wearable gadgets, passwords, interactive storytelling and much more.

Do You Want To Tango In Virtual Worlds?


Phone-based virtual reality, as touted by Google’s Cardboard and Samsung’s Gear VR, offers a lot of benefits: With a smartphone acting as the brains and display, there’s no need for cables. The upshot: You don’t feel like part ofThe Matrix, jacking yourself into a made-up world.

But there’s also a downside: Unlike full systems, like the ones based on the Oculus Rift, HTC Vive or Sony’s Project Morpheus, smartphone-powered VR can’t place your location or what direction you’re moving in. That’s why, in those virtual worlds, you’re usually pinned down in one place. You can look around, but you can’t walk around.


Enter Project Tango. ATAP’s compact tablet, released last year, showed off “spatial awareness” using three specialized cameras and a variety of sensors. Now Google has teamed up with Qualcomm on a smartphone version, fitting the hardware and software into a smaller package.

By holding up and pointing one of these devices—whether tablet or the new phone—a user can map out a room in real time or even take virtual measurements that’s accurate to within a few inches, Google reps say. Add-ons give the technology even more juice. Fit the gadget into a headset and take a stroll to explore a virtual world. Stuff it into a Nerf toy gun, and you can whip around (or run around) to shoot enemy robots.


The smartphone, produced by Qualcomm, runs off the chipmaker’s 810 Snapdragon processor, which should crunch those processes easily. End result: The unit should work without lag or jitters. It looks larger than your average phone—even your average phablet—but that may not matter. It’s not entirely clear if or when it may come to market. Qualcomm built the unit as a reference device, so if it decides to sell it at all, it will probably come with plenty of caveats—it’s not a commercial product, it’s really intended for testing and development, etc. Yes, that’s all fine. As long as I still shoot virtual drones down with it.

Abracadabra! The Interplay Of Finger Play


Project Soli can track a user’s hand movements. So instead of swiping or tapping a screen, you could run your forefinger along your thumb.

Project Soli tackles the problem that comes with interacting with increasingly small displays: usability. With so little real estate, there’s only so much space to accommodate a finger. (Good luck, if said digit is of the sausage variety.)


To solve this, ATAP’s Soli crew removed the display—and its limited real estate—from the equation, focusing instead on mid-air gestures using radar. They shrunk down a radar gesture-tracker to a miniscule size, so it could fit into wearable gizmos like smartwatches.

On stage, ATAP’s Ivan Poupyrev and his team demonstrated how the gestural hocus pocus works. Apparently, the radar sensor can even pick up somewhat subtle movements: In one example, the hand motion mimicked turning a tiny, imaginary dial, and in another, tapping fingers together stood in for pushing buttons.

Soli could hit hardware makers as soon as later this year, so touchless control presumably should show up in some future Android Wear devices—which means that our smartwatches could become much more usable for many more people. That is, if Soli’s gesture play works as well in the real world as it does in the demos. Fingers crossed.

Connected Clothing


Poupyrev also spilled the beans on Project Jacquard, ATAP’s take on smart fabric.

The concept of smart textiles isn’t new—plenty of companies have managed to fuse wires, LED lights, sensors and other flexible components into fabric. But those efforts can be problematic, with finicky results that either require careful handling or complex production that nixes any hope for large-scale manufacturing.

The Jacquard team thinks it can make smart, conductive fabric stronger, more colorful, and better suited for large production.

Its version boasts capacitive features, which means it can touch and interact with the growing array of touch screens in our lives.

Patches of what looked like Jacquard fabric popped up in the new version of Cardboard, which replaces the fussy metal ring input/trigger on the original virtual reality viewer. Pressing the “button” (really, a divot on the upper, right) on the new box pushes the fabric swatch onto the screen, which accepts the input as though it were your finger touching the glass.

ATAP wants to see the fabric used in other ways—from clothing to pillows and couches. Poupyrev announced that Levi’s will be Google’s first official partner in the Jacquard initiative, so we may soon see wash-and-wear smart jeans that can connect with Android phones before long.


Can ATAP Kill The Password?

ATAP boss Regina Dugan wants to kill the password, and she may have just the weapon to do it in Project Abacus.

In partnership with universities across the country, ATAP has been working on a system that can judge whether or not an authorized user was using a device based on how they spoke and typed—not simply what they said or wrote.


According to Dugan, the ultimate goal of Project Abacus is to get rid of passwords:

Because authentication sucks. Passwords suck. We forget them to our frustration, we reuse them to our peril, we need better methods, and squirrel noises are not scalable.

Even so, Project Abacus won’t be able to free us from the tyranny of passwords just yet. Given what Dugan showed off, you apparently have to use the device before it can authenticate you; it doesn’t block you from accessing it to begin with. However, as a secondary form of security, it looks like an interesting step in the right direction, if coupled with another login procedure.

In that sense, Abacus could be a sort of hyper-aware digital watchdog that acts as an extra layer of security for your digital life. Users would first use a PIN code or pattern-swipe to access the device, then the system kicks in later, assessing a user’s typing and vocal patterns to determine whether or not he or she is the authorized owner. If not, it can clamp down and limit access to data or apps.

This Teensy Memory Card Packs A Full Computer For Encryption

Speaking of security, ATAP also showcased Project Vault, which takes the form of a bite-sized, secure computer that’s completely housed inside of a micro SD memory card.


The Vault comes with 4GB of storage, its own ARM processor, an NFC chip, antenna, and a whole host of cryptographic features, to keep your communications safe from prying eyes.

Thanks to its mundane and universal format, the card can be used on nearly any device powered by just about any operating system, including Android, Windows, OS X, and Linux. Google has distributed enterprise-focused Vault units internally, but it plans to bring the security initiative to consumers in the future as well.

Interactive Storytelling, With A Twist

All the video, audio and photos we stream, capture and share in the mobile phone era really amounts to one thing: We have all become story tellers in our own way. Now the Spotlight Story group wants to help us tell those tales, but in a new, more interactive way.

Known for its Windy Day film, which came out on the original Moto X when ATAP was still part of Motorola, the group has a new Story Development Kit on tap, to give creative folks tools to make visually interactive films. The premise is somewhat simple, at least in theory: When a Spotlight Story film plays through on a smartphone, the film will change or progress based on where on the screen the user chooses to look.


Behind the screens of Windy Day, an example of Spotlight Story’s SDK, which in this case, stands for Story Development Kit.

Given Google’s interest and concentration on virtual reality and immersive experiences across projects like Cardboard, Jump, Project Tango and other areas, Spotlight Story seems to line up quite nicely. Windy Day, in fact, is one of the default videos when users first download the Cardboard app, revealing a deep relationship between these two divisions.

The Spotlight Stories app went live on Google Play on Tuesday, and the team explained that more stories will start to appear on YouTube—likely in conjunction with this summer’s plans to bring Jump VR videos to YouTube as well.

The Ultimate Build-Your-Own Smartphone

Last but not least, the Project Ara modular smartphone popped up on stage, looking surprisingly polished. ATAP’s Rafa Camargo pieced together a prototype out of various modules, practically Lego-style, right in front of the audience.


Then, in a carefully staged “afterthought,” Camargo admitted he had forgotten the camera module, so he slid the block into place, held the phone up to the audience—which was powered on the entire time—and took a photo. Cue rousing applause.

Project Ara remains ATAP’s most high-profile initiative, and there was no shortage of interest in it at Google I/O. With its swappable, upgradeable parts, the Android-powered device has big potential to free users from the expensive and aggravating phone upgrade cycle—typically $200 every two years for an entirely brand new smartphone. Instead, with this piecemeal device, people could switch out parts as better ones come out.

That prospect may excite software developers as well for one simple reason: Apps that take advantage of powerful hardware—like better cameras or crisp display resolutions—won’t be restricted to only users with top-tier phones. If people can affordably upgrade parts of their devices as needed for specific features, the result may lead to surges in usage for particular apps. That’s one possibility. But there could be another looming: Android fragmentation, with numerous companies’ own software and screen sizes, have vexed some developers for years. Would fragmentation all the way down to the component level—with people running all sorts of different bits and bobs—create more problems than it solves?

We’ll know shortly. Users in Puerto Rico will get to test the phone later this year. Stay tuned.

How to run Android apps on Chrome with Google’s new tool?

Eventually, Google hopes, you’ll be able to run potentially millions of Android apps within Chrome or Chrome OS once they’re formally ported over. But you can get make that vision start to happen today—with a new Google tool called ARC Welder.

Google began more widely publishing a developer tool called App Runtime for Chrome, designed to allow developers to quickly port apps like VLC and others from Android to Google’s Chrome OS. Chrome and Chrome OS have a small number of native apps, but lack the broad app support that Android does.

Then ARC Welder arrived—a developer tool in the Chrome store that lets you to try out your own Android apps on Chrome or the Chrome browser. We tried it, and some of those Android apps work pretty well already.


ARC Welder is a new developer tool that allows you to “test” a single Android app within Chrome.

The story behind the story: Let’s make one thing clear: ARC Welder is a developer tool, designed to assist developers to port their Android apps over to Chromebooks and Chrome OS. (Developers can test apps on Chrome running on a PC, Mac, or Linux, but they can’t be published to the Chrome Web Store.) Any Android app that you try to port over it will likely be glitchy, and there’s a chance that it won’t work, period. With that said, running Android apps on your Chromebook is fun, just to see what will work and what won’t.

Track down some APKs

For testing, I used the recent Hisense Chromebook released by the Chinese manufacturer. I made sure that the Chromebook was upgraded to the latest version of Chrome OS, using the beta, rather than the stable channel. You’ll need to download the ARC Welder app itself from the Chrome store, of course.

What ARC Welder does is is fairly straightforward: The app allows you to launch an Android app (packaged up as an APK file) within Chrome. The app simply intercepts instructions to and from an Android phone or tablet, and routes them through your computer. That means, of course, that apps that depend on location, the back-facing camera, or the orientation of your phone, won’t work. (Fortunately, using the trackpad to simulate swipes and taps seems to satisfy an app that thinks it’s living on a touch-enabled tablet or phone.)

To get an APK file, however, isn’t necessarily that simple. Google doesn’t want Android users to download APK files per se, but use the Google Play store instead. But there are at least a couple of sites that provide you APKs of some of the most popular apps, including AndroidAPKsFree.com and APKmirror.com. You should find it relatively easy to find and download APKs of Snapchat, Kik, or Clash of Clans, for example.

For testing, I tried downloading three Android apps: VLC, Microsoft’s SmartGlass for Android, and Hill Climb Racing, a simple physics-based driving game.

Unfortunately, ARC Welder only supports one app at a time, so don’t expect to run a multitude of Android apps simultaneously, as you might do on your smartphone. When you open the app, it will ask you for the name of the APK you wish to run—and close any other Android apps that it has running. Opening an APK is as easy as clicking on it, however, then selecting what mode to run it in. You can choose to run the app in phone mode, for example—but there’s little incentive too, especially as your PC display is oriented in landscape mode, like a tablet. Your best bet is to tell ARC Welder to open the app in tablet mode, and in landscape; whether you choose to maximize the app to take up your entire screen is up to you.


Apps like Vine are “packaged” apps, which mean they use Web technologies to simulate how the app works.

Glitches ahoy!

I was surprised at how well Android apps translated to my Chromebook screen—and what unexpected glitches resulted. VLC, for example, seemed to run just fine—but the app defaults to an Android file structure, so actually finding a video file on your hard drive proved impossible without knowing the path to the file system. (Unfortunately, I didn’t.) And when I tried to select a networked video stream, the app crashed.

I had better luck with the SmartGlass app, which I was able to log into using my Microsoft account. Unfortunately, the version of the app published to the APKMirror site was the Xbox 360-specific version of the app; I own an Xbox One. When I tried to download the One version, the app directed me to Google Play. Stymied!


Hill Climb Racing, surprisingly, worked quite well.

Finally, I tried Hill Climb Racing, a relatively simple driving game where you’re tasked to accelerate and brake to control a jeep across a series of hills and jumps. And to my surprise, it worked very well. I couldn’t connect to the Google billing services to buy virtual currency, but the game otherwise ran smoothly. It’s not exactly like an Android tablet, of course; I had to mouse over the icons for gas and break instead of tapping on them.

Please don’t consider ARC Welder to be a one-stop utility for running Android apps on Chromebooks or Windows—it’s simply not. It might not even be at the level of beta software. But as a vision of what Android apps might look like within the Chrome ecosystem, it’s eye-opening.